Multi-Class Maddness
Multi-Class Maddness
Game Designer
NSceusa_Week12Assignment_GDDFinal.pdf
Description
Description
Multi-Class Maddness was created as a final project for CG Spectrum's "Introduction to Game Design" class. The goal was to create a Game Design Document (G.D.D) that outlines the framework of a game while paying attention to genres, target audience, and selling points. The G.D.D also established:
Pillars and Design Rules
Core Gameplay
Primary and Secondary Mechanics
Enemy Classifications and General Behavior
Basic User Interfaces
Images included in the G.D.D were collected from online sources.